There are a multitude of games which use these small tricks. Similarly, payne uses post-processing to give the colours a deeper feel I think. If I remember correctly, Shellshock 'Nam 67 uses a partial sepia filter throughout the whole game, plus a slight noise filter to give the entire game an aged feel. But that said, the widescreen effect is actually cool methinks - some demo mockups that I've made with black bars turn out really quite nice looking.Īnyways, in regards to the filters / sepia effects, These are becoming more and more common than you'd probably think. I'd say that it would depend on the game. (when yo put it on widescreen mode the screen gets squished up, so if you DID have a widescreen tv it would be the proper perspective) Im pretty sure thats called "Anamorphic widescreen".I think. I dont have a widescreen tv, but I know that the grand theft auto games (as well as a few others i cant think of the name of right now) have widescreen settings in their options menus. And do the ending as color ingulfing all the places visited throughout the game- giving it a feeling of ellation.Ī sideways answer: There are games out now that take advantage of widescreen tvs. you spend the whole game going in reverse through time in ghostly versions of historical wars trying to get "home" (where your wife is waiting for you).Īnother reason for doing it in black and white is that color could sparingly be used to illustrate significance, alla "shindlers list". first playable part - you wake up in an empty field (dead). (I dont know if this is the appropriate forum for this but) My current Idea is - an opening cinematic is set in world war 2, where the main character dies. I considered the Idea of designing a game set in the 1920's (although not quite noir, more like "the road to perdition") but I think my current Idea fits it better. why is it in black and white? and whats with the black bars?" or would you think "wow.thats really cool - and inovative!" That is - if a top notch designer came out with a trailer for a game that looked decent model/texture/animation wise - but it was entirely greyscale, and widescreen - would that take away from it for you? would you think "thats great but. (that is with the black bars on the top and bottom of the screen, for those who dont know - maybe even putting on screen displays in the black bar areas)īoth of these are meant to be devices to make it emersive.Īlot of people dont like widescreen movies - I love it myself, I think its cinematic.Īnd the black and white bit - I (blatently) stole this Idea from "american mgees Alice" - to me it was the best part of the game, it made it feel so strange and foriegn - but at the same time incredibly emersive.Īnyway, Ive never seen a 3d game that was either completely black and white, or letterbox widescreen. And Im pretty set on creating it in black and white, and in letterbox widescreen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |